This Week in Godot #2
Hello everyone, welcome to the second issue of This Week in Godot, Godot is a popular Free and Open Source game development engine and toolset. And this is a weekly overview of what happened the past week in the Godot engine and its community right in your email. I'll try to cover the most relevant news, releases, games, tools, and anything else relevant. Please, if you have any recommendations or, any idea you can send me an email to albizures@vk.com or, even better, you can open a PR in GitHub.
Official
DevLog
Made with Godot
- PixelOrb Source Code
- Farmer Supreme! (Kickstarter campaign)
- Staff Only
- TicTacTie game over LAN Source Code
Tutorial
- Making Animated PIXEL ART in REAL TIME Source Code Youtube Video
- Tilemaps in 1 minute Youtube Video
- How to make portals quickly for your game Source Code Youtube Video
- Invisibility shader breakdown Source Code Article
- How To Make a FPS Source Code Youtube Video
- Multitarget Camera2D Youtube Video
- Pause and keybindings in game tutorial Source Code Youtube Video
Miscellaneous
- 128k objects vs 704k entities
- Unofficial branding redesign for the Godot game engine
- SayWhat: Branching dialogue
- Cartographer release v0.9.0 with full PBR support and masked blending
- Testing CPUParticles collision sphere and box v4
- godot-rust release v0.9.0
(Some) Ludum Dare #47 Entries
Sorry if your game is not here, but there are so many entries and, these are the games that I managed to find or appeared on my newsfeed
✋ Before you go
Hey, José here, the maintainer of this newsletter, I hope you enjoy this issue, and if you find it helpful, please consider buying me a coffee and support my work