This Week in Godot #4
Hello everyone, welcome to the #4 issue of This Week in Godot, Godot is a popular Free and Open Source game development engine and toolset. And this is a weekly overview of what happened the past week in the Godot engine and its community right in your email. I'll try to cover the most relevant news, releases, games, tools, and anything else relevant. Please, if you have any recommendations or, any idea you can send me an email to albizures@vk.com or, even better, you can open a PR in GitHub.
Official
- Godot Usage Poll
- X11 display server progress report Article
- FXAA support was just merged in #godotengine's 3.2 branch! Source Code
- GDScript progress report: Typed instructions Article
Libraries, Assets and Add-ons
Tutorials and Courses
- Importing Godot TileMaps from CSV Article
- Learn How to Tween Nodes Youtube Video
- Superhot/Max Payne Bullet Time Youtube Video
- Animation Resource in Godot GDScript Source Code Youtube Video
- 1Bit Metroidvania in Godot - Part 2: Simple State Machine for Beginners Source Code Youtube Video
- AnimatedSprite Tutorial Youtube Video
DevLogs
- Adding WebXR to Godot - progress report #4 Source Code Youtube Video
- 5 New Blocks + Game Demo | Bio-Electric Inc. Devlog #4 Youtube Video
- A* Pathfinding in Roguelikes (a teardown) Source Code Youtube Video
- Multimesh & Grid map Youtube Video
- Among Us 3D Youtube Video
- Rain shader Source Code Youtube Video
Made with Godot
✋ Before you go
Hey, José here, the maintainer of this newsletter, I hope you enjoy this issue, and if you find it helpful, please consider buying me a coffee and support my work